Alright, hear me out. This might sound wild at first, but I’m diving into Beat Saber, and guess what? It’s not just a rhythm game. I know, I know—music, beats, whatever. But let’s unravel this a bit.
So, Beat Saber dropped, like, ages ago, right? And we were all like, “Whoa, this is something else.” But who knew it’d become this VR powerhouse? Anyway, let’s get weird with it.
First things first, you can check the full video below, or just tag along with my ramblings here.
Alright, picture this: Beat Saber doesn’t care about timing. Yep, you heard that right. It’s all about making big, sweeping moves—like you’re some sort of Jedi slicing through cubes. Just think about that for a sec.
It’s more of a motion game than a rhythm one. I call this thing “Instructed Motion.” It’s all about moving your body the way the game wants, which is kinda brilliant. Doesn’t even need music!
Take “Until You Fall,” for example. Totally unrelated to rhythm, but it uses this same magic. Fighting in VR usually means flailing around, right? Not here. It’s all about moving in cool, deliberate ways.
Imagine Beat Saber without those directional arrows. You’d just be hacking randomly. Those arrows give us the groove, the flow!
Anyway—here, blocking is like a dance. You feel vulnerable! It’s like the game controls the pressure with enemy attacks. You’re forced into these defensive poses, and if you miss? Ouch, there goes your hit points. Suddenly you need to dodge, but not with some flimsy joystick. Nah, you move your whole body. It’s like the game whispers, “Hey, try this,” and you do.
And then, there’s the attacking part. When you finally get a chance, the game beckons you to swing wide and powerful, like you’re Thor with his hammer. Feels epic when you nail those combos.
Alright, enough rambling. Check out more thoughts on Page 2 if you want. Motion equals emotion, or whatever. See ya!