I’m diving headfirst into this whirlwind of a game, Call of Duty: Black Ops 6, and let me just say—what a ride! Season 5’s like the grand finale of a fireworks show. You know, the kind where you get lost in the explosions and colors, and Reckoning’s no different. The way they wrap up Zombies mode is, well, mostly spot-on. But like any epic, there’s a hiccup or two, right? Some lore drops, like finally getting the lowdown on the announcer, hit just right. And the moment with Grey reacting to Samantha? Goosebumps, seriously. Ah, but Panos’ storyline? That one felt rushed, like trying to finish an essay at the last minute. And the Gorgofex Wonder Weapon? Not quite the powerhouse we hoped for. Despite all that, the map layout’s fresh, boss fights are epic fun, and the complex quests keep things lively. Still, the ending—oof, that’s where opinions split.
So here’s the scoop: depending on which way you choose, SAM or Richtofen comes out on top. If SAM’s your pick, you get to defeat this mech-suited Richtofen, poor guy doesn’t save his family, and SAM scores a human form. Kind of a two-for-one deal! Meanwhile, Richtofen’s path ends on a sunnier note—defeated AI, and he reunites with his family. Sweet, right? But plot twist, what divides the fans isn’t who wins—it’s what comes after. Out of the shadows, bam! Variants of the iconic original foursome launch us into a cliffhanger for Black Ops 7. Oddly, instead of being stoked for the sequel, I felt nothing. Weird, since I was all about those mind-bending endings from Origins and Terminus.
Flashback time! Remember the convoluted Aether saga? Absolute chaos, in the best way possible—had me glued during my teen years, diving into theories and vids dissecting every radio blip in the maps. Talk about community bonding! Black Ops 4’s ending felt satisfying back then, despite missing out on a showdown with Dr. Monty or that teased Great War map. So, hitting the rewind button on that conclusion now feels, well, kinda off, you know?
Switching gears—Tag Der Toten, anyone? Honestly, even with scrap-level animations, its climax was a gut punch. Richtofen extending the inevitable as Primis and Ultimis faced their fate—that stuck with me. Seeing Nikolai take matters into his own hands to finally wipe the undead clean, only for Sam and Eddie to stroll into a new universe? Soul-crushing in the best way. Thinking we’d never see these heroes again left an emptiness. But resurrecting them now? Sorta waters down that emotional crescendo, doesn’t it?
Call of Duty, oh Call of Duty. Embracing nostalgia like a snug blanket, it’s what they’ve always done. From remaking Shipment and Nuketown to bringing back classic Wonder Weapons, down to BO6’s Prestige nods to past glories. Even Blackout thrived on homages—familiar locales, fan-favorite characters. But reviving the OG Zombies crew without rhyme or reason? Feels like crossing a line, undermining Nikolai’s noble sacrifice at Tag Der Toten. I mean, if this is an ending—then let it be, right? Diving into BO7’s lore needs finesse. Toss in Panos’ shadowy benefactor, unfinished biz, and boom—a mess waiting to happen.
And yeah, can’t wrap this without mentioning Takeo’s voice actor, Tom Kane. Heartbreaking that a stroke took his voice away. Fans won’t love another recast, especially since Samantha’s swap in BO6 left a bitter taste.
Could Treyarch have taken a braver route? After how BO6 Zombies soared, digging up the past seems odd. The Chaos storyline was ripe for continuation, and how awesome would it be to see Scarlett and co. tackle fresh chaos? Or even let the Terminus team grow into their shoes. Sure, Carver and crew need fleshing out, but give them a shot instead of defaulting to the classics.
Oh, and speaking of the new crew, what’s their name again? Tempest? Medius? Something to chew on, anyway.
In all honesty, some fans are thrilled. Revisiting that golden era of Zombies strikes a chord. I get it—they’re iconic characters. Yet part of me wishes they’d venture into new territory. Who knows if these reincarnations will bring the same emotional punch as before. Seems we’re perpetually looping back to familiar faces—the cycle never breaks, huh?
When the Dark Aether arc started, free from its famous faces, it really began carving its path. Now, with echoes of what’s past echoing louder than ever, I’m cautiously optimistic about map locations like nuked NYC. The gameplay’s as gripping as ever; hoping the storyline catches up!