Okay, let’s see… so, just a couple days ago—feels like longer, really—I ended up sitting down with this guy, Philip Rosedale. Ever heard of Second Life? Yeah, he’s the CTO there again. It’s like stepping into some legendary gaming world—but in real life. Anyway, I waltzed into their offices, probably looking like a kid in a candy store.
Meeting Philip was… how do I put this? Pretty freaking awesome. The guy’s got ideas bouncing around like he’s mainlining creativity or something. Bright minds, man, they just pull you in. I walked out thinking, “Wow, why can’t more people be like this?”
So, after chewing the fat with him, it hit me, “Why not toss an interview out there for the public?” Totally spur of the moment, mind you. We only had about ten minutes before his next meeting. But hey, when you’ve got a brain like his, you can cover everything from mixed reality to AI without breaking a sweat—or that’s what it felt like.
He dropped some truth bombs about tech not being ready for the mainstream metaverse. Kind of explained why VRChat’s doing its thing over Horizon Worlds, right? Crazy innovators, not the mainstream crowd—that’s where it’s at, according to him.
Anyway—um, oh, the video of this is below if you want to see it. Came out of there buzzing, like, man, want to do this again sometime. For real.
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Tony: So, hey, folks! Philip Rosedale, the man himself.
Philip: Hey there. Good to be here.
Tony: I’m standing, or rather, wobbly sitting, here in Second Life’s place. Never thought I’d be here, yet here we are. Everyone’s ditching the term “Metaverse” lately. What gives? Is VR on its way out?
Philip: Nope, far from over. Folks are still hooked to virtual hoods like Second Life and VRChat. It’s just not mainstream yet. But it will be. Just, right now, VR’s a limited experience—’cause headsets aren’t cutting it. They’re clunky. Like trying to enjoy a concert through a window.
Tony: Exactly! We need comfort, clarity, all the bells and whistles. But we’re creators, we’re not driving that bus. What should we, the little guys, do to jazz up this space?
Philip: Get quirky! Those who’ve succeeded let creativity run loose. Second Life thrived on oddball experiments—still does. Use VR for quirky art or surreal spectacles, not your grandmother’s business meeting. The golden goose lies in the unconventional. Feed it.
Tony: True, true. The world’s a bit wonky right now, everything’s polarized—more ‘plain vanilla’ than ever. Virtual worlds still surprise us. It’s an oasis of diversity in this cookie-cutter universe.
Philip: Right? They’re sanctuaries. Platforms like Second Life let people exist away from the chaos. Maybe living online has its perks after all.
Tony: Ya got mixed reality on your mind too, right? What’s up with socializing in that realm?
Philip: Here’s the thing, cover our eyes and we’re blindfold in a poker game. Creepy, right? We need devices that ease up on the face covering. The industry’s trying… slowly.
Philip: Plus, we need some sort of… social contract for mixed reality, you know? Some mutual agreement on the boundaries of sharing info. Privacy issues are screaming for attention, and no one’s listening.
Tony: Final thing ’cause time’s tight. You built this connecting bridge between worlds, thoughts on AI buddies?
Philip: Tread carefully. AIs aren’t replacements for real people. However, they might help enrich friendships, make us connect better. The slippery slope is companies peddling AI companions—it’s a precarious path.
Tony: Last words to inspire? Just fling something out there!
Philip: Avatar enhancements, baby! Use AI to finesse the expression game, making avatars more vivid—so much potential there. We’re just at the tip of innovation’s iceberg, and AI’s the key to cracking it wide open.
Tony: Alright, that’s a wrap! Big thanks, Philip, for your time and your wisdom. Until next time, folks!
Philip: Take care, that was fun.