Sure thing, here goes nothing…
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Alright, so here’s a stroll down memory lane—talking about stealth games! Don’t know why it always sticks with me, but back in ’87, Hideo Kojima threw us this curveball called Metal Gear. That was when sneaking around like a ninja was cooler than actually being a ninja. Anyway, then we got Thief, Hitman, and Splinter Cell. Talk about a trio, huh? They all evolved and molded how we perceive the whole sneak-and-hide genre today. But somewhere along the way, with all the chaos and whatnot, something precious got a bit misplaced—like you know, simpler times with simpler games. So, that’s where No Sun to Worship steps in with a metaphorical flashlight, trying to find that lost treasure.
So, what’s this game about? There are six… let’s call them snack-sized chapters. Each one’s like: walk in, do the deed, and vanish. It’s all about how you decide to handle it. Merlino Games is like, “Here’s your kit, see what you can pull off.” It’s kinda ironic, right? Limited gear, but they let you go wild with it. You can sneak, snoop, smash lights, dodge cameras—save those bullets for the big guys or when you’re feeling flashy. Even if you run out of everything, your wits gotta be sharp. Imagine bluffing with an empty gun! Maybe it’s crazy, or maybe it’s genius?
And let’s chat about vibes—art vibes. No Sun to Worship doesn’t just copy the playstyle of the older stealth games, it paints itself in the same retro-ish colors. Picture a world that’s kind of… fading, post-nuclear and everything’s just on the brink. Your actions speak volumes as you wander this shattered echo of a world. It’s one part playground, one part storytelling-without-telling (if you get what I mean).
If you’re itching for nostalgia, and your brain craves a stealthy test, then yeah, this might just be your new obsession. No Sun to Worship is calling your name, and it’s out there waiting for you to play.