Stumbling through online game stores these days, it’s a minefield of platformers. Seriously, it’s like every other screen is one. How do devs even make their game stand out? I mean, especially to get noticed like Shovel Knight or Celeste? That thought was buzzing around my head at PAX East 2025 when I spent some time with Love Eternal.
Picture this—two siblings decide to make a game. Maybe they’re bored. Or inspired? Heck if I know. Anyway, they moved from Oregon to LA, and the wildfires left a mark. That’s part of the game’s soul, I guess. Weird, right? And they’ve got this major anime vibe going on from Perfect Blue. Ever watched it? Yeah, me neither actually, but I’ve heard it’s intense.
Alright, so you play as Maya. Standard day at home, family chat, cozy stuff. Then bam! The phone rings, she picks up, answers it, and her family’s just… gone. Poof. Outside everything’s all ancient and scattered. Reality, what even?
So, Maya’s caught in this topsy-turvy world. Here comes the gimmick: she can flip gravity. Walk on ceilings like it’s no big deal. But here’s the catch—land before flipping again. Otherwise, prepare for a fall. Later, red stones pop up that let you flip in midair. Things start easy, but then it’s like, “Oh you thought that was tough?” and welcome to chaos. Save points? Thank goodness they exist. Totally reminded me of Celeste or VVVVVV. If you know, you know.
Dev goals? They want you thinking your way through traps, while the story pulls you in unexpected directions. Like the game promises “a castle built of bitter memories” and “a child stolen by a lonely god.” Cue the drama. All this wraps up in like four hours, so buckle up for a wild ride when it hits Xbox, Switch, PlayStation, and PC later this year.