Wooster Games, yeah, that quirky studio, you know? The ones behind Animal Company. So they dropped this bomb earlier – their free-to-play thing on Quest? Over a million active folks every month. Seriously, feels like yesterday it was just this little VR underdog and now—whoosh—it’s among the big shots. Fifth highest-ever grossing Quest game in just, what, a year?
Crazy, right? It all kicked off last July with early access. And what’s their secret recipe, you ask? Mashup time! They’ve fused Gorilla Tag’s arm-flailing movement with Lethal Company’s gameplay loop. And that namesake? Yeah, now you get it. Truly a cocktail of horror, mystery, and all the random social chaos you could want.
Been keeping tabs on its rise like a hawk. Funny seeing it ping-pong in the top Quest earner spot against heavyweights like Yeeps 2.0, Beat Saber, and Gorilla Tag itself. I mean, talk about sibling rivalry.
Oh, and this chat with Meta? Wooster spills that they held off on making money till three months post-launch. Smart, eh? Let the players soak in all the fun first. Guess they knew they’d hit gold. We’re talking 100 minutes of daily playtime on average, 45% of users sticking around for a month, and a mind-boggling billion views on TikTok! Nuts.
Now for the juicy tidbit: Animal Company’s paying users have rocketed by nine times over six months. Bam! Pushing them into that cozy fifth spot on the Quest lifetime grossing ladder. At its height, post-Christmas to March 2025, it went from 145K daily Quest users to half a million. That’s mind-blowing when you think about it.
Want the whole saga of its journey? There’s this cool interview and a snappy five-minute vid out there. Worth a look if you’re into that sort of thing.