Alright, here goes—I’ll just dive right in. So, one quirky thing about this new Nintendo Switch 2, right? It’s all pumped up with Nvidia DLSS support. Hang on, just imagining that tech flexing like some muscle-bound gorilla. DLSS is like the granddaddy of upscaling, and boy, does the Switch 2 need it. I mean, with graphics horsepower like a tired hamster, it could use the help, no offense.
But wait—here’s the kicker. Despite DLSS being in their toolkit, not every developer’s using it. Weird, huh? Take Nintendo’s latest hotshot, Donkey Kong Bananza—I swear, even the folks at Digital Foundry are scratching their heads over this. No DLSS there, buddy. Why? Who knows, maybe they just didn’t feel like it.
Speaking of Donkey Kong, heads up—performance issues are buzzing around too. Some developers—even they say, brace yourselves for some hiccups. Maybe it’s been in the works too long to get all the DLSS goodies. But hey, they slapped in AMD’s FSR 1 and some tricky SMAA to sort out the graphics. It’s like putting a band-aid on a bruise, but okay.
And, ugh, Mario Kart World—the letdown. I was all set to see it ride the DLSS wave, but nope. Developers turned their backs on HDR support too. It’s like baking a cake and forgetting the frosting. Come on, Nintendo!
Anyway—oh, Metroid Prime 4. Is it gonna jump on the DLSS ride? Who can say. It’s a mystery wrapped in an enigma, maybe it’ll surprise us. Maybe it won’t. Time’s our only guide here.
So much going on with Switch 2—could fill a book, if I could keep my thoughts straight long enough. But for now? Guess we’ll see how this tech tango plays out.