Alright, here’s my take on it:
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Okay, so XR Games just dropped some news. Their game BEATABLE—it’s like this rhythm thing where you slap your furniture in time with music—has finally moved out of the early access phase on Quest. Honestly, the idea of using your table as a VR gadget is kinda wild. Imagine clapping and hitting nonexistent notes with just a Quest 2. No extra gear needed. It’s both simple and brilliant.
So yeah, BEATABLE’s been hanging around since April when they tossed out five songs for people to jam to. Now they’ve packed in this hefty update as it steps out of early access. For some reason, my mind just flashes back to those mornings when I’d be smacking the kitchen table to some random beat in my head—oh wait, back to the point.
There’s this fresh set of things in the game now. They’ve added this custom song thing where you can make your own tunes and maps. Share them, play around, compete. It’s like making a mixtape but in 3D. Can’t be all that bad, right?
So get this, there are 24 songs now. Twelve were in early access, and it even includes something from Kudo Haruka, which gives off major anime vibes, and Mikee Goodman from SikTh with some serious sound. And if you’re curious, they’ve got a Spotify Playlist loaded with all the tracks you can groove to.
When I first snagged the early access in April, I gotta admit, getting the moves precise was a bit tricky. Still fun though, like a goofy rhythm experiment you can’t not enjoy. But now, XR Games has reportedly polished up the gesture recognition. So more on beat, less on—you know—that awkward off-beat flailing. Plus, they say the visuals and feedback have had a facelift too. Who knew a game could get a makeover?
Anyway, you can grab BEATABLE on the Horizon Store for Quest 2 and later models for like $10. It’s just sitting there, waiting for you to smack your desk to tunes. Which sounds weirdly satisfying, doesn’t it? Or maybe that’s just me.
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There you go!