Awright, so let’s dive into this Honglan thing. She’s a real piece of work in Wuchang: Fallen Feathers. I mean, she’s like the ultimate test. And you just gotta beat her before you can really experience the whole game. It’s not like you can just skip her and move on. Nah, she’s mandatory, and trust me, she’s gonna make you sweat. But hey, if you do manage to take her down, you get some sweet loot. There’s the Wei – Combo Force benediction that gives you some neat damage boost from consecutive hits. Plus, there’s the Reverant Temple Key. Yeah, you need that to unlock the next level of fun.
Now, about finding her—she’s hanging out at the Palace Hill, Worship’s Rise. Sounds fancy, right? You make your way there, then bam, there’s this Buddha Statue you snag to drain this lotus pond and open up her arena. Bit of a process, but you knew it wasn’t gonna be easy, didn’t you?
Okay, so prep time. Honglan’s human type, weirdly resistant to nothing and super susceptible to everything. But Fire/Burn is what worked for us—just burns her over time, y’know? Anyway, defense. You want armor that’s good against Slash and Stab. Centipede Armor Set, anyone? And you get it from Tao Qing after you’ve shown the Blightweaver Great Centipede who’s boss.
Deflecting is your pal here. Or go wild with trades if that’s more your style. Longswords are friends because Sword Counter is a thing, or go Axe with Rampage discipline. Lashing Whip Longsword’s a decent pick—I mean, it’s versatile. But if you’re Team Axe, clashing through her moves can really mess up her rhythm, and then she’s on the floor, and you get those extra hits in.
Phase one’s a doozy. You’ll likely bite the dust on this a bunch. But that’s just par for the course. Honglan’s all about fast swordplay mixed with martial arts flair. And the trick is reading her pattern. Most sword stuff, you can parry—but her punches are tricky. Get the timing down, and don’t get greedy. Seriously. Stay back, and she might just go for a predictable lunge. Milk that for all it’s worth.
Now, phase two, and she’s got the dual blades out, going all ninja. She’s faster, scarier, and the ranged slashes start when you’ve taken her halfway down. Healing? Don’t even think about doing that when she’s hanging out in your face. You gotta wait till you’re lucky enough to dodge a big one.
Here’s the thing—dodge, and position. You won’t be parrying much in this round, so it’s all about staying on your toes. Bring the aggression, and she might just fall. Yeah, once you get past that learning curve, patience plus a bit of reckless charge, and it’s game over for her. Hang in there, and she’s toast. Or not. Anything’s possible.