Oh boy, where do I even start with this? So, there I was, casually tuning into the Future Games Show livestream, right? Just another Wednesday, or whatever day it was. And bam! Out pops nDreams Elevation, like, “Hey, we’ve got this new VR thing called Reach, and it’s all parkour and punching giant mythical creatures in the face.” Or something like that. Seriously, full-body parkour? My legs hurt just thinking about it.
Anyway, Reach is like this big deal for nDreams Elevation. They’re touting it as their most… ambitious? Yeah, ambitious game ever. Which sounds like a lot of pressure for a debut title. But hey, no pressure, right? It’s supposed to be out on all the cool VR headsets later this year, and perhaps even some we haven’t heard of yet? Future tech and all that jazz.
The game’s all about, uh, running and jumping and maybe doing some combat dance with mythical threats—like in the trailer? Players zip-line and climb like they’re in an action movie. Kinda reminded me of their other stuff, like Fracked and Synapse. Can you imagine just leaping across rooftops and feeling the rush? Maybe I’d just fall flat on my face, but who’s counting?
And then, the reveal was like, “Here’s Shuhei Yoshida!” You know, Shu, the Sony guy. Big cheese with a smile. He’s all praises, even played it himself—no idea how he finds the time. But he seems genuinely impressed. He’s like, “Boom, this is the future of VR!” And you gotta respect a nod from Shu, right? If he loves it, maybe I will too. Or maybe not. Who knows.
Glenn Brace, the dude running the show at nDreams Elevation, says they’re trying to make players feel all powerful and in control. It’s like virtual world-building but with more kicking and jumping. I think that’s what he meant. Basically, elevate your physical engagement or something? Sounds cool, I guess. Just don’t trip.
So yeah, if you’re feeling adventurous, Reach is up for wishlist on all the big VR platforms—Horizon, PlayStation, Steam, you name it. Fingers crossed I don’t forget to wishlist it myself. Or maybe I will. Typical me.