ShapesXR, the 3D and XR platform that popped up in 2021—I remember because I was still figuring out if VR was just a fad—has some new doodad. Animation something, right? So, turns out now designers can jazz up their XR prototypes. Supposedly, they can make them all lively without messing with code. Sounds like magic, or just really smart coding. Anyway.
Their studio (aren’t they all?) spills that this animation gizmo allows you to mess with stuff like UI movement and narrative bits. I guess it’s for those of us who think stories in VR need more pizazz. They promised it’s more gripping—whatever that means for a prototype.
Oh, and there are these images, but I’m not techy enough to comment. Look at them if you care. Someone named Inga, who runs this joint, said animation’s always been their thing. Like peanut butter and jam, right? Now it’s in ShapesXR to make creating fast and wild. Free spirits welcome.
You can work with this stuff in real-time. That’s fancy talk for collaborating without wasting time. Scrolling, clicking, swiping—with a mouse or VR headset, whether it’s Quest or Pico, you’re apparently covered. Could be useful, or not.
What’s kinda cool, they’re giving new playgrounds (I mean “sample spaces”) where a virtual teacher guides you. Learning from a hologram? Not the future I imagined, but here we are.
So, this ShapesXR thing—get it free on some Horizon Store (only good for Quest 2 and up, who knew?) or Pico Store. But here’s the catch: the freebie only gives you, like, one space and caps here and there. Too many ideas mean coughing up dough for a Business license. Figures, huh?
And that’s it. Tossed some info your way. Make of it what you will. I’m off to figure out what “XR” even really means.