Alright, so imagine this — I’m at PAX East 2025, and there’s this game catching my eye, right? Perfect Tides: Station to Station. Meredith Gran, the brain behind it, apparently had quite a blast with some offbeat ideas. Now, say you’re crafting a point-and-click game — how do you make it pop? Gran has her answers. The demo? It’s all about life leveling up by chatting and, well, who wouldn’t want to get better at life just by yakking?
Okay, picture this: No clue why this image sticks, but the game’s set in city life. You’re steering Mara, just 18, a writer, trying to find herself in this chaotic big city. It doesn’t even matter if you skipped the first game; just dive into this sequel. And it’s got this quirky mix of point-and-click and RPG vibes. You talk to folks in the city, snag some bright ideas, and stash them on your phone. It’s like grabbing a metaphorical item, and these peeps and places turn into talking points. Chat the day away, move the story forward. The way this boosts Mara’s character is just wild.
Remember, it’s all about that coming-of-age chaos. My mind wandered while playing — ever happened to you? — and I stumbled on some unexpected spots in the city. Not saying the game’s controls were off, just that my brain probably was. They ditched the usual format, no “Look At” or “Talk To” tabs here. Just pure, smooth convo mechanics. Really gets you thinking about how choices shape Mara, change the ending, the whole shebang. I even found myself sleuthing out how to crash a party — trust me, teenage awkwardness? Nailed it.
And wow, this is more than just pixel talk. Gran poured something personal in here. The whole thing draws you in, spans a year in Mara’s shoes, ends up being about 16 hours or so. Keep your eyes peeled for it dropping on the Switch and PC. Basically, it’s teenage drama in game form, and who isn’t a sucker for a bit of nostalgia-induced heartstring tugging?