Man, I just had this wild ride trying out World War Z VR on the Quest. First VR attempt for this zombie saga, and honestly, it’s a lot like its relatives—the novel, the 2013 movie, and those other flat screen games. Zombies everywhere, as you’d expect. You get two AI buddies tagging along too. Anyway, they boast about having this insane number of zombies on screen—like two hundred! Mind blown, right? But I walked in thinking, "Okay, is more really better?" Let’s dive into this brain-munching chaos.
Right, so, zombie games have this sort of tried-and-tested thing. Usually, fewer zombies mean they’re more of a handful—you know, scarier. World War Z VR flips the script. A single zombie? Eh, no biggie. Even a small crowd isn’t a sweat. But gather a bunch together and wow, it gets intense. These clusters, they’re really something—especially in VR terms. My brain keeps replaying how I hammered through those clusters like a kid mashing buttons on an old arcade game.
Getting swarmed by these zombie mobs is bananas! I could smash a single one with my rifle with no sweat. But then, you’re bum-rushed by a mob, and there’s this sense of wild, panic-surging chaos. Like being the cheese in this zombie sandwich. And oh, did I mention those AI pals? Yeah, not the brightest group—if they’re aiming to be helpful, they missed the memo.
So here’s the thing, initially, was like, expecting the movie vibe, where they’d just drown you in undead until you’re zombified toast. But it’s… different. They actually kind of wait their turn like it’s an undead line dance. Super weird. Sometimes a red-eyed one appears, meaner than its pals, and you’re snapped into focus. These are jogging down pathways, sneaking indoors, and just when you’re getting comfy, bam! A surprise mob. Keeps things spicy, you know?
Oh, gas zombies, bomb-tossers—zombies that scream like banshees to summon friends… total chaos buffet. Didn’t know I was in for a circus of zombie oddities! But that’s what you get. They’re swapping the straightforward sprinting droves for some tactical hoop-jumping.
And these little extra challenges! There I was, arm-deep in Tokyo, trying to blow the place up, requiring all this fiddling with a bomb. And, hey, machine guns ready to jump in but locked away means you’re exploring like a raccoon in a trash can. Keeps you on your toes, I guess, except there’s this end-game rush that tests every desperate move you’ve made so far.
But okay, right, my experience so far? Mixed, but mostly thumbs up if we’re pretending I have only two hands. Like I said, AI partners? Not exactly inspired heroes. They provide a distraction at best—a bumpkin distraction while you’re collecting grenades.
Gotta say, there’s this strange almost meditative rhythm to mowing down lines of zombies. Sure, as long as your ammo lasts. Narrative remains shrouded in mystery—besides the obvious shoot-em-up disorder. Need some popcorn for this!
And guess what? Very curious about how the entire game will pan out once it hits on August 12th for Quest and SteamVR. Stay tuned for the melodrama—a super detailed love letter or a break-up text. Maybe both.