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So, Doom: The Dark Ages just dropped, and wow, it really messes with everything you thought you knew about the Doom franchise. It comes in as a prequel to that 2016 version—remember that? Yeah, it’s nothing like it. This one’s all mixed up with sci-fi and medieval stuff, and it’s oddly captivating. Somehow, this mash-up gives the Slayer a new gig with the Night Sentinels over in Argent D’Nur, fighting demons like it’s another day at the office. Honestly, I didn’t think Doom could surprise me anymore.
Anyway, it’s still got that fast-paced chaos we all love, right? But the enemies—it’s like they got a makeover. You know Doom’s roster of demons is as iconic as anything, and they’ve jazzed them up. Like, picture this: familiar faces but with new tricks. Suddenly, you’re on your toes because, bam—here comes a new bad guy sneaking up on you. Just when you think you’ve seen it all. I was supposed to be plowing through level after level, but then I got sidetracked just soaking in all the design changes.
Hold up, though—the demons you know are back, revamped for the medieval setting. I mean, how could it be Doom without Hell Knights and Lost Souls hanging around? But my brain really short-circuited when I saw Pinkies turned into mounts. Yes, you heard right. Pinkies with riders. Talk about chaotic energy right there.
Let me think—oh yeah, the parry system. Game changer! Most of the demons now have moves you can counter if you’re quick. It’s a different vibe, you know? It kind of feels fresh and also nostalgic? If that makes sense? Nightmare Imp Stalkers are a trip, too, almost like they just stepped out of another dimension or something.
Some of these new nasty things tie back to the bigger Doom lore. Agaddon Hunters, for example, kind of like another take on those Marauders from Doom Eternal. They’re like walking history lessons, which is so Doom if you ask me. And, can’t forget the Komodo demon. It’s like this reptilian boss fight that just pops up out of nowhere and leaves you questioning everything.
But oh man, when you get to pilot a giant mech? That’s a blast—against massive enemies, no less. Now, I’ve gotta admit, seeing a Cyclops Titan towering over you is peak Doom brought to a whole new level. It’s like they’ve done surgery on the thing, adding metal and weapons just for kicks. The Cosmic Baron’s there, too. Very Lovecraftian—I got chills just facing it.
All in all, Doom: The Dark Ages succeeding in shaking things up with its enemy lineup. It’s everything you didn’t know you craved in a Doom game. How do they keep doing it? Beats me. But I’m here for the ride.